Of course, again, we don't even need to do all of this testing because a look at the game's code shows that you're incorrect. Even if I believe that your memory is perfectly accurate and you're not falling for confirmation bias and you picked up on a pattern, that pattern isn't an indication that the RNG isn't working. So, since you haven't actually tracked your stats and recorded how often these supposed "patterns" happened, we have no data. Remembering it in your head isn't good enough. The only time you should be genuinely concerned is if you record results, have a very large sample size, and the numbers deviate significantly from the expected results.
Streaks, or patterns, are an expected eventuality in randomly generated strings. If I roll a 6 sided die 10 times, and I roll a 1 7/10 of those rolls, that isn't an indication that the rolls aren't random. If you understood basic probability, you would also know that repeated occurrences or streaks are not an indication that the RNG is not working properly. If you were truly good with probability and pattern recognition, you would understand not to fall into emotional traps like this where you have a negative emotional reaction to low variance and an indifferent to mild reaction to positive variance. Hate to burst your bubble, but people have looked throug the game's code, and nothing like this exists. You will 10 in a row, lose 20, then win 5, then lose 10, win 10 and the thrill ride feeds on your adrenaline and your gambling nerv to keep you hooked.
what if you can analyze luck tho? shhhhhh crawl back under rock under bridge okģ) if is casino where is free drink to lower inhibitions and impair judgmentĭarkest dungeon needs a drinking game edition so badģ) To make it more "interesting" for playing, just like casions do. this is fundamentally different to hiding things. Psychology.Ģ) dark souls has more known elements. You will 10 in a row, lose 20, then with 5, then lose 10, win 10 and the thrill ride feeds on your adrenaline and your gambling nerv to keep you hooked. And that makes it more boring which it turn reduces sales.Ģ) To artificially increase difficulty, because as we saw with Dark Souls difficulty can be a solid sales pitchģ) To make it more "interesting" for playing, just like casions do. Demystifying a thing makes it less interesting.
Originally posted by b_perfanov:Yes, but why? Why would they do this? I can see three reasons:ġ) To prevent players from min-maxing the game and boiling it down to science and in doing so remove the "magic" element of unknowing from it. You don't have to believe me but I am good at pattern recognition and I am telling you after A LOT of experience with the game that the game is NOT pure RNG. Yes, I know what you will say: You just had unlucky RNG, you just remember it when it was bad for you, learn to play ect. But if your stress is low even your 4 speed hero will play before the 7 speed enemy stress attackerĥ) You can run 30+ sections of a dungeon and not get a hunger event but if you have a hero on deaths door and you move 3 sections and you are low on food you will get 3 hunger events one after the other. But when you clean more then 50% they will crit hit your lowest HP hero.Ĥ) Even with 3 higher speed stat then the enemy stress attacker he will play first just when you are over 80 stress. But as soon as 3 out of 4 heroes are in low HP status he will starts crit healing and normal healing below 10.ģ) Enemies will ignore kill opportunities and attack the hero that has the highest HP insead of killing the hero with 5% HP, because you just started the dungeon. He will crit heal or normal heal with high numbers when you are in no danger of losing more then one hero. No mater your dodge, no mater that you debufed the enemies accuracy he WILL crit hit you.Ģ) Ocultists crit heals.
After hundreds of dungeons and probably a thousand battles I can say with certainty that this games Random numbers are aided by the AI to create non RNG direct actions.ġ) You have one hero at 95 stress and right then he gets criticaly hit so that the added stress pushes him over the edge.